Eric the cavalier

Everybody knows an Eric: The kid who, no matter what you're doing, it isn't good enough for him. Nose in the stratosphere, Eric goes through life as snobby as they come. He comes from a family of wealth and breeding and, in the past, has never had to do much of anything himself. He occasionally likes to associate with the poorer folks -- if only because it makes him feel like a bigger man -- and that's what he was doing with them at the amusement park, that fateful day. But, no matter what you say, Eric will top you. If you won a silver medal, he'll tell you he won a gold medal. If you tell him you just got a new Corvette, he'll tell you about the three BMWs he had custom-made.

In school, he majored in Oneupsmanship. It's not that he lies; he just doesn't believe in letting the truth get in the way of his ego.

Snooty? Not to be believed. But, when you get right down to it, this is a kid who is no more secure than Presto; he just deals with it a different way. All his life, Eric has had everything done for him. Now -- in the world of D&D, he suddenly has to begin doing for himself and it comes as no small shock. When the gang is catching exotic fish for dinner, Eric tries to get someone else to catch his. He's told, catch your own or don't eat -- and he grudgingly resorts to (ick) manual labor. Like Presto, he's learning something in this world...something about doing for yourself and not relying on others all the time. Every so often, we see that for, in an unguarded moment at a time of stress, he may accidentally let the real Eric be seen -- but only for a moment. Most of the time, however, he is the craven little preppy with an ego the size of all outdoors.

The Powers That Be have bestowed upon him a shield that transforms him into an armored figure reminiscent of Lancelot. He is The Cavalier and the shield is an impregnable force behind which he can hide. Sometimes, his cowardly streak emerges when her refuses to share its cover with the others. The shield also has the powers of levitation, but not on his command. He would never charge into battle but the shield will, dragging him up into the sky, "above the common herd." To let go of the shield is to make himself vulnerable (almost as terrifying to him as dropping his personality shield and acting human). To cling to it is to get pulled into the midst of danger. Most of the time, he opts for the latter and, on those  instances when he saves the day for his cohorts, they never hear the end of it.

Eric tries very hard to impress the ladies in the gang and is often the receiver of bubble-burster sarcastic barbs from Diana who thinks he's a big phony and is probably the least tolerant of the troupe. He also tries hard to impress Presto and is quite envious of the fact that Presto is more impressed with Hank. In fact, Eric is most assuredly jealous of Hank's role as leader but, of course, while might claim he should be the leader, he is much too big a coward to ever assume responsibility for any decision. Rather, he tags along, sniping in his own way at Hank's competence. He can be a pain at times but he's one of their gang and, so, they help him out, saving him more often than he'll admit.

Biography copied from Series Bible with the strike-through showing the original but rejected concept for the shield.

Eric has taken history three times and gotten a C minus (The Time Lost).

Eric appears estranged from his father when commenting how Ramoud is a better parent than his own father (City At The Edge Of Midnight).

Eric, unimpressed with the beautiful bogbeast flower, comments on how good his mother's garden is (Beauty And The Bogbeast).

Eric's father has a limousine (The Night Of No Tomorrow).

Although referring to it as a back yard Eric's estate apparently has a large garden as he tells an anecdote on how he used a walkie-talkie to get the gardener to pick him up in a golf-cart (The Eye Of The Beholder).


  1. Eric is always an absolute joy to watch even now,this guy put a great balance to the heroes of the show. A class act.

  2. "Sometimes, his cowardly streak emerges when her refuses to share its cover with the others."

    Actually, we all know this is not at all true. For every time danger comes, he always uses his shield for ALL the Young Ones ungrudgingly:

    Eric: "Quick! Under my shield!" (Episode 3: Hall of Bones)

    Eric shields Bobby vs. Venger's bolt (Episode 20: The Dragons' Graveyard)

    And we all well know that there are other times..

  3. I agree, he might be cowardly in a sense, why rush into danger for no reason. BUT, when push does come to shove, you do see Eric be courageous as anyone else. He has taken charge when it was indeed needed. Winds of Darkness, City at the edge of Midnight. Day of the Dungeon Master, to name a few. It is probably in fact the real Eric he wants to hide behind the snob role he puts forth to others in life. So in the end, I do not believe it's about being a coward, it's about being insecure. Like everyone, people make mistakes, he probably is more prone to making them.I have always love Eric and especially episodes that make him shine.

  4. If I may say, I would love to see the director of the one who made guardians of the galaxies direct Dungeons and Dragons movie, passes on! I grew up watching this cartoon on Saturday mornings, and if anyone touches this they must do it right and get the right people and the right personalities to do the work.

  5. I didn't watch this show when I was kid but discovered it later. The result: every time this character speaks, all I can think is "Sokka" (Avatar: The Last Airbender). Seeing him getting wedged in a crevice in "Citadel" was the last straw - the kid is a past life of the Chief of the Southern Water Tribe, that's all there is to it.

    Favorite character, especially in "Winds of Darkness."

  6. I liken Eric to Lance from Voltron: legendary defender too. And he's also the most entertaining, like Lance :)

  7. It's kind of ironic, but the characters who were deliberately crafted to be examples in favor of groupthink were always the ones that caught people's imagination the most because they tended to say what the audience was thinking. They also tended to show the most potential for growth and change, since the other characters were already depicted as mature. This made these 'example' characters more interesting by comparison. Eric is emblematic of the type.

  8. Eric was the voice of reason, the non conformist. In the 80's when TV taught kids that the group was more important than the individual, Eric always got the short end of the stick. Dungeon Master comes along and give a riddle on how to get back home? The rest of the gang goes along, but only Eric wonders why he just can't come out and say it plainly and clearly. You can tell that quite often Eric kind of sees Dungeon Master in a rather untrusting light, like the guy was a used car salesman or something.

  9. Too bad Eric didn't pick up either the sword or the trident before leaving The Dragon's Graveyard (titular location of the episode)

  10. Eric is my favorite character in this series. His cowardice and character flaws counter-balance the other characters and make it that much more significant when he actually shows courage.